I would love Dragon's Dogma Online-styled encounters in Phantasy Star

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So which means outerwear and meseta pso2 outfits will not move? That's still a massive fuck you to NA players who invested money and nobody should scratch anymore to be fair... Well we do know we could bring over weapons and units, so that they could handle outfits/outerwear exactly the same way. We do see old Ash running around with his old outfit in the trailer. The footage they showed of this Placeholder Otherwise Known As Ash has him sporting his signature default Close Quarters outfit. It is still no difficult affirmation, but that'd mean he took him to NGS. FWIW that outfit is also available as basewear in JP so it's even more uncertain... but yeah I would wager a solid 10k meseta on outfits and outerwear additionally transferring.This way the game has the main core aspects players anticipate but is fresh and new at the exact same moment. I believe it's still going to be instanced rather than open world. Gameplay shown up to now has shown 8 participant instance maxes. This wouldn't violate current AI systems, thinking about the existing AI only follow your path or teleport to you when they get stuck. The world is huge and open, but everything out of cities was instanced. I am thinking it is going to be a similar system to what Dragon's Dogma Online had. The world is open and huge, but everything out of cities was instanced. They watered down the scaling into a formulation and changed a lot of classes but now that it has gone I always wish to play it.

I would love Dragon's Dogma Online-styled encounters in Phantasy Star if because it gives us a reason to learn more about the planet (or at least rapid journey to it to jump in and out) and to also have a challenge with all the bosses and enemies.

I'd imagine with the way New Genesis would possibly be balanced which every course is viable like how Dragon's Dogma Online cleaned up the vocations so they were complete packages that gamers could enlarge on and flesh out without needing to take part in matters like exactly what Phantasy Star Online 2 now has (specifically Mags determining which classes you will excel at and your skill tree also determining what you gain and lose). I would personally drop the whole ability tree, and the most important class/subclass system to have something like Dragon's Dogma Online failed together with the custom abilities, core skills, and also the augments with the capability to mix-and-match augments, which everyone unlocks core abilities and has them collectively, and that players define their playstyle with their custom abilities. A huge part of the preference for me is so you can surely invest your time and resources into upgrading and unlocking new abilities and skills and then after you're all done you can return and mix-and-match items to your liking without realizing you would need to fall in money just like you currently do if you wanted to construct something like the best principal course tree along with a version for an optimal subclass tree, or invest in a different Mag since you are missing about 6-7percent of cheap PSO2 Meseta your total harm (and are missing 200 points to equip your weapons/units).